Virtual worlds and technologies

Virtual Reality, Programming of Games and Applications

Interactive Lectures and Masterclasses

Virtual Reality (VR) technologies are widely applied across various industries. They can be extremely beneficial for the career growth and professional capacity building in multiple directions.

Here are some examples:

VR technologies are dynamically developing. By now they have become a part of many education and production activities. Soon VR will be their most important integral part. So now is the high time to get acquainted with these technologies.

The innovative educational approach is based on the multimodality. The interactive classes will be interesting both for students/schoolchildren and teachers. It is the experience exchange program.

The VR, application and game programming includes:


Plan of the Interactive Class

Theoretical Part:

  1. Basic principles of VR technologies’ development;
  2. Technical tools for VR;
  3. Software tools for VR;
  4. Methodological aspects – how to start teaching of VR & programming, and how to keep your audience interested.

Practical part:

Interactive class results and Testing of acquired knowledge and skills

As a result of the classes, participants will gain a structured understanding of the essence and possibilities of VR technologies and programming of applications. They will acquire basic programming skills and learn how to develop applications using modern software tools. To finalize the program of studies, learners will be offered a test to assess their understanding of the delivered material.

Essential equipment for classes

  1. Plug connection for the lecturer’s laptop;
  2. Screen and projector or a smart TV with large screen for streaming presentations from the lecturer’s laptop;
  3. Marker board with markers.

Alexander Motyko

Candidate of Technical Sciences, Associate Professor of the Department of Television and Video Engineering at St. Petersburg State Electrotechnical University